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Game Designer

Project Manager

Level Designer & Builder
Tool Programmer

PROJECT

Studio : Vetasoft

Genre : 2D Runner

 

Platform : iOS & Android

 

Engine : Unity

Release : 09/05/2015

TASKS

GAME DESIGN

  • Worked on the design of :

    • the core gameplay, the 3Cs for the three characters

    • the game structure & the reward system

  • Along with the artist, I worked on :

    • the signs & feedbacks

    • the UI & menus

  • Wrote the Game Concept & Game Design Document

LEVEL DESIGN

  • Designed the layout of the 40 levels of the game

  • Set up the level production pipeline, from the layout, to the graphics integration, to the last tweaking steps

  • Organized the levels and designed the difficulty curve for a young audience

    • nb: the difficulty curve was altered after I ended my internship working on the project

PROGRAMMING

  • Built a simple Level Design tool in Unity to :

    • tweak the difficulty, easilly checking the global curve or preventing any unwanted spike

    • give markers for the artists to easilly place obstacles and background elements

PROJECT MANAGEMENT

  • I organized the work between the Artists and the Programmer

  • Setup deadlines and task priorities

  • Maintained good communication between every team member to avoid any roadblock

TEAM

The game was developed during my 4th year's internship at Supinfogame. I worked at Vetasoft Studios for 4 months.

 

The team was made of interns. We were 4 Artists, 1 Programmer, and I was the Game Designer.

 

We worked under the supervision of Vetasoft's creative director, Adriano Baglio; yet we were given a lot of responsabilities, and worked nearly autonomously.

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